However liek I keep saying using demand as a limit for that resource as well as a demand would allow train stations to always flow freely like the universal depots do in a supply chain.Official Description It is also partly my fault for overproducing so much. This is the base game AI storing where ever it can find space. However this is NOT entirely the fault of modder. The concrete and food is way over the demand. That storage space was quickly flooded by concrete, food, and some polymer. So I did what I said and sucked out some machine parts. However that is just adding to the heavy micromanagement burden the game already has. Maybe evne place a demand on a nearby depot for machine parts. I can solve my problem by using a transport rover to transport the machinery to a depot.
If the trains ever get updated to use the demand as both a demand and a depot limit for the resources then the DLC will have the usefulness increased immensely. When I inspect the station I find it is clogged with machine parts. The problem is it will not transport polymers needed to finish them. You also need to be careful because you can flood a station and then it cannot transport goods because the depot is full.įor example I am running a station to a build a pair of science domes. This can end up locking out of your resources from going back to your domes should there be a shortage. Having your mining station receiving machine parts and electronics then setting never send. You should also try avoiding this scenario. There is an icon you can toggle next to a resource name that tells you what to send or not send from that station. Set the station at the mines to send all. Make sure the receiving station is not full, kinda obvious, but I still have to mention it.Ĥ. You need to toggle off resources in both stations that you do not want transported.ģ. You also should raise the demand amount for the station.Ģ. You need to make sure no other depot nearby has a demand amount on it. Your rare metals were not delivered into the depot. Originally posted by littlelambsy:I told them to ship Rare Metals back to base so my factory could use them for electronic production, but the stupid train transports ONE metal each trip LOL.
I suspect you have mod compatibility issues going on, or some seriously outdated stuff. As for the mod, it works as described I use all my own mods, loaded up all the time, for every game. A video would be nice of you showing me this does not work as described or, preferably the save game where you have these issues. Game rules "no disasters" doesnt work either (seriously i cant believe this isnt fixed and we are in the year 2022), dust devils seem to be so hardcoded that its impossible to get rid of them lol. My last resource was the mod "disable disasters" from Choggi but as i imagined, it doesnt work either. If you say they are instantly wiped out, then you need to revisit your mod cuz that is not what is happening.Īt this point, im really done with the game unfortunately.
Maybe the code is clear, but that is not what is happening in your mod. They keep causing chaos for another long while until they dissipate. Because the dust devils spawn in my colony, and once the missile hits em, nothing happens inmediately. Originally posted by n3mes1s:Well, then i maybe using a completely different version of your mod that doesnt work anymore. If one day someone releases a mod that eliminates dust devils for good i will come back. Because i need to fill everything with landpads and waster rock deposits, and honestly it looks so bad that yup, its not for me. I cant do that with dust devils going around at all times. In management games like this one, for me, having a clean easy to manage colony is essential. But since i usually dont have luck, well. Of course some people will have the luck to never experience this, because its completely random. And im s1ck of it lol, its the main reason i did stop playing the game. If this happens in earlier stages of the game, forget about progressing anymore.
And even if the level of threat is just one (believe me i chose that level as well but its pointless) you still get two, three dust devils right in the middle of your colony, and since they dont have cooldown when they break things, you end up with basically with everything broken. You cant place your starting point strategically anymore. The problem is, they dont have any specific spawn point anymore, they spawn randomly apparently. That doesnt matter anymore, unfortunately. I always make sure my map choice has only one dust devil level of threat. Originally posted by littlelambsy:Those dust devils - don't get me started LOL.